FFDShow MPEG-4 Video Decoder is a DirectShow decoding filter for decompressing DIVX movies, picture postprocessing, and show subtitles. It uses libavcodec from ffmpeg project or for video decompression (it can use xvid.dll installed with xvid codec too), postprocessing code from mplayer to enhance visual quality of low bitrate movies, and is based on original DirectShow filter from XviD, which is GPL'ed educational implementation of MPEG4 encoder.
- Important security fix: Buffer overflow vulnerability was fixed
- Fixes to ffdshow's remote API
- GDI resource leak fix
- Subtitle fixes
- Fixed missing character at the end of line with non-UTF8 encoding in embedded subtitles
- When activating SSA tags within SRT subs, default placement (with no tag) was not correct
Reviewing 20081219 rev2527 Beta 6 (Dec 23, 2008)
Official download link: http://downloads.sourcef...a6_rev2527_20081219.exe
Official announcement:
Beta 6 adds support for E-AC3, DTS-HD, Dolby TrueHD and MLP decoding. This release also features a new deinterlacer called Yadif as well as various improvements to volume normalization and H.264 playback.
Among the usual slew of bugfixes stands out one important security fix: Updating is strongly recommended!
Changelog:
http://ffdshow-tryout.sourceforge.net/changelog.php
Reviewing 20081114 rev2322 (Nov 15, 2008)
@dink: Because most the stuff codec packs use are unnecessary and installs a bunch of crap.
Anyways, ffdshow, CoreAVC, and directvobsub is all I need. Can play anything I throw at it.
Reviewing 20081114 rev2322 (Nov 15, 2008)
Why wouldn't one just use K-Lite Mega Codec Pack??
It has ffdshow built-in.
Reviewing 20081114 rev2322 (Nov 15, 2008)
Unless you use some of the more demanding postprocessing filters, there is no need for you to use the SSE version. The decoding part is already manually optimized and does not get any speed improvements with SSE compile.
Just a note for BetaNews, this is not the original ffdshow, this is a separate fork of the original (its name is ffdshow tryouts), started by some developers on the doom9 forums, anyway, I'm glad someone took over the development after Milan (the original author) disappeared.
Is there any huge performance difference wrt SSE/MMX builds ?