Mono is a comprehensive open source development platform based on the .NET framework that allows IT and ISV developers to build Linux and cross-platform applications with unprecedented productivity. Mono's .NET implementation is based on the ECMA standards for C# and the Common Language Infrastructure.
- LINQ to SQL is now partially supported
- New debugger engine - Mono Soft Debugger
- Early partial support for C# 4.0
- Includes some components of the ParallelFx framework
- Dynamic language runtime (DLR) is now distributed as part .NET 4 profile
- The WindowsBase assembly is now part of the standard Mono distribution
Reviewing 2.6 Preview 1 (Nov 12, 2009)
Would it be better to write an Development Environment for Linux rather than writing Mono for Windows ? Sorry but I don't get the idea of Mono on Windows.
Reviewing 1.9_4 (Aug 15, 2008)
Very disappointing, but should have been expected from a too-many-dependencies software. Compared with the Microsoft .NET, Mono is twice as large, more memory hungry, more time to load (due to dependencies), and more slower too - although you might not notice it. Unless one only works in Windows environment, there is no need to even try it out.
Reviewing 1.2.6_5 (Jan 30, 2008)
For people who have no clue what Mono is, like the author of the previous comment, please do some research first. You can start from the Wikipedia entry:
http://en.wikipedia.org/wiki/Mono_(software)
or read a short intro on Ars Technica:
http://arstechnica.com/a...inux/linux-20040715.ars
or other articles on Ars:
http://arstechnica.com/search.ars?Tag=mono
Reviewing 1.2.5 (Sep 4, 2007)
Still no logical reason to use it on Windows. If you're developing for a Linux environment, just launch Linux in a VM and test in the REAL environment. You're not going to accomplish a REAL test in Windows for an app that's targeted for Linux. That's just common sense. For Windows development just use the .NET framework, it's also FREE. I fail to see any reason for using Mono on Windows.
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