- Nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
- Nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
- Nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
- Hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
- Nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
- Nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
- Nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
- Nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
- Nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
- Nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
- Nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
- Nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
- Nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
- Nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
- Nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
- Nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
- Nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
- Nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
- Nds/help: added info on chinese title in icon/title region (addr/version/crc)
- Cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
- Cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
- Cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
- Nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
- Nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
- Nds/backup: supports re-detection (games with faulty initial initialization)
- Nds/backup: added bus-width auto detection (redirecting to new general types)
- Nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
- Nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
- Nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
- Nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
- Nds/debug: allows some games to initialize not-existing port 4001004h to zero
- Nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
- Nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
- Nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
- Nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
- Nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
- Nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
- Nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
- Nds/help: added firmware wifi internet access point settings info (thanks cue)
- Nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
- Screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
- Nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
- Nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
- Nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
- Nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
- Nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
- Nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
- Nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
- Nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
- Nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
- Nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
- Nds/3d: soft-speedup: merged texture addressing and blending into single proc
- Nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
- Nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
- Nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
- Nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
- Detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)