SimCity 4 Rush Hour Patch 1.1.638.0
Publisher's Description:
SimCity 4 Rush Hour Patch fixes a number of bugs found within the expansion pack.
Latest Changes:
- Adjusted foam spray effect for firefighters fighting toxic spills
- Addressed issues related to U-Drive it mode while volcano disaster is active
- Fix for random issues that may arise when dragging a diagonal power line across zones in specific manner that creates a connected orphan pole in a segment
- Renderer updates to avoid memory corruption when model instance has an invalid position
- Updates to paths to improve clipper that was transforming stop points into single-point paths
- Video card improvements
- Addressed issues related to burning tree stump
- Fix for airplane sometimes taxiing above the airfield
- Implemented safety code for query
- Fix for relatively obscure problems that occur when moving vans are created on a tile with a complex paths
- Implemented a general-purpose fix for any remaining yet-to-be-discovered cases of a bad orientation vector
- Fix for issue where networks loaded from a saved city would not properly re-initialize their connection bitmap
- Updated Localized strings
- Updates for My Sim messaging. The issues would arise when moving a My Sim out of a city at just the right time
- Fix for reported location of sky diving mission
- Fix for query incorrectly reporting trip length after abandonment
- Fix for incorrectly reported commute time during inter-city travel
- Path fixes for various networks and intersections
- Texture fixes for several one-way/avenue intersections
- Fix for several network intersection resolves
- Improved usage of parking lots and transit stations
- Improved synching of foundation vs. building height
- Improved variety of industry building development
- Fix for intercity commute where bus traffic was periodically being treated as car traffic
- Fix for being able to drop highway ramps over buildings
- Adjusted toll booth capacities for 2-tile wide toll booths
- Fix for prevention of pedestrians from using neighbor connections
- Fix for elevated train volume not being reported in the traffic volume graph
- Fix for commercial traffic and road noise map calculations to accommodate multi-tile morning and evening commutes
- Added left turn lanes to avenue/highway overpass onramps
- Fix for priorities of props and textures in lot templates used in city detail
- Fix for variety of path bugs related to roads, rails, highways, avenues and elevated rail
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