HereAndNow
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(May 17, 2010 - 12:41 PM)
Adobe first needs to demonstrate that they have a viable mobile Flash product that doesn't:
1. Rapidly drain the battery.
2. Monopolize device resources (CPU, memory), so that critical functions are adversely affected (e.g. phone calls).
3. Create device instability (crashes, etc.).
4. Cause user confusion (e.g. some Flash apps behaving properly with touch...others not).
5. Create major security issues.
I know there is a promising demo video available, but demo videos don't always tell the whole story. Shipping products do.
(Nov 23, 2009 - 2:24 PM)
The value proposition I see, from a ChromeOS-based smartbook/netbook is:
- instant boot & fast runtime
- super long battery life
- minimal system requirements & cost
- no OS maintenance (virus/spyware scanning, re-installs, upgrades, etc.
- no app installs & upgrades
- no data backup & recovery
- "desktop" portability (your "desktop" is on the netbook you log in to)
Re. BANDWIDTH USAGE: browsers cache things (photos, etc.), so there isn't going to be a constant download of the same things, over & over, when you use ChromeOS.
Re. CLOUD STORAGE: use your own "personal" cloud server, or other online services, if you don't want to use Google's services with ChromeOS.
Re. OFFLINE USAGE: if you Google "HTML5 manifest", you will see that HTML5 provides a mechanism to "install" web apps, so that they can be used offline.
(Nov 19, 2009 - 12:34 PM)
This should be interesting.
I'm very close to using 100% web apps now, so I was considering creating a "web OS", by taking a standard install of Ubuntu & removing all bundled desktop apps, except for Firefox & Chrome. A ChromeOS install would make things considerably easier (& more fun, since ChromeOS is something new to play with), so hopefully they will have a beta to try very soon.
(Oct 27, 2009 - 10:00 PM)
Actually, Apple had originally intended apps for the iPhone to be web apps. Apple is one of, if not THE major driving force behind WebKit & WebKit's HTML5, WebGL, etc. support. So Apple really deserves credit for openness, in this case.
(Oct 27, 2009 - 3:20 PM)
The game changer, this time, could be HTML5, WebGL, etc. If web apps become the norm for app development & all smartphone platforms support them, then people will be able to buy whatever device they like (iPhones, Androids, Blackberries, etc.) & all the same apps should be available for them. Purely hypothetical, but possible.