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Zyxyx's Profile

Member since June 15, 2004

  • Name

    Zyxyx W

  • Location:

    Belgium

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Recent Posts

  1. Review - Avira Free Antivirus

    9.0.0.430 (May 27, 2009)

    I completely agree with fair_is_fair... I can't keep a software with systematic popups and poor performance on my computer or (worse) on my clients PC's.

    The detection rate is ok, but not much better than Avast (my first choice for international versions) or AVG Free.

    The mail scanning is also very basic (who said inexistent ?) ; you have to pay for the Premium version to get what they call : "Enhanced email protection for POP3 and SMTP". Really not safe to use Outlook or Windows Mail without this, in my opinion.

    For now, I'll stay with Avast and its not user friendly interface.

  2. Review - BS.Player

    1.38.828 (Feb 15, 2006)

    What a pity !
    Maybe the best player until... this.
    Do I really have to find another one ? Ok, I will.
    We can't support software with any kind of malware.

    If they want to make some (more) money, why don't they keep only their paying version ? The malware trend is a growing problem and I won't play their (crappy!) game.

    If you have money to spend in their (yes) great software, do it and enjoy ! But the "free" version, bundled with malware, isn't worth it.

    Let's find its free (or open ?) successor, there must be one waiting to take the BSPlayer's place.

    [sorry for my poor english]

  3. Review - Microsoft Acrylic

    Beta (Jun 11, 2005)

    Completely agree with TerminalX.

    Learn to review a software instead of judging the company !

    4 for me...

  4. Review - eXeem

    0.21 Public Beta (Feb 8, 2005)

    Thank you for this evolution.

    Cydoor is at the door, welcome eXeem !

    Fast, stable, efficient, ans still in beta...

    eXeem is on its way (To be continued)

  5. Review - Maxthon Cloud for Windows

    1.1.115 (Jan 4, 2005)

    Not so bad...
    I prefer Avant...
    And of course... FireFox !
    No comparison (with some extentions).

  6. Comment - In a more complicated gaming world, OpenGL 4.0 gets simpler, smarter

    1.1.115 (Mar 12, 2010 - 11:54 AM)

    From their website :
    http://www.unlimiteddetailtechnology.com/

    Unlimited Details method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are Ray Tracing, Polygons and Point Clouds / Voxels ; they all have strengths and weaknesses. Polygons runs fast but has poor geometry, Ray Tracing and Voxels have perfect geometry but run very slowly.

    Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the “SEARCH” tool and typed in a word like “PIXEL” the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly.

    Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1280*1024 (if that is our resolution) points, one for each pixel of the screen.

    It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call Mass Connected Processing. Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

    The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.

    (No, I don't work for them ; I found their website via Digg and I'm just curious)

  7. Comment - In a more complicated gaming world, OpenGL 4.0 gets simpler, smarter

    1.1.115 (Mar 12, 2010 - 11:39 AM)

    Good news for OpenGL... let's see if it finds its place in the future of the 3D rendering race.

    And what about some completely different projects like this one, with a new rendering method, claiming Unlimited Detail by not using polygons anymore (and not ray tracing either) :

    http://www.youtube.com/w...v=Q-ATtrImCx4&ttl=1
    Interesting...