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5.1.0.1490 (Jun 12, 2000)
Defragmenting RAM, LOL thats gota be the funniest thing ive ever herd, defragmenting RAM isnt gona make access any faster. RAM is accessed directly by addresses, it dosnt take any longer to tell it to get somthing from a memory address at the begining of ram then it does from the end. RAM is not like a physical disk.
8.0 Beta (May 22, 2000)
Well im also running it on windows 2000 server and as you said it only uses about 5MB when you first load it. for my test i used the Welcome to RealPlayer clip. when i open that the memory usage goes upto about 10MB, then when i click stop it drops down to about 9MB. the reason its still using more memory is because the clip is still loaded in RAM. however after closing RealPlayer it releases all memory that it was using. If yours isnt relasing memory then maybe you have that useless smartstart thing running in the taskbar. if u have that running then when u close RealPlayer about all your doing is closing the active window. the player itself is still loaded in RAM. They do this because they claim it speeds startup, however i notice almost no difference. one thing i do know about that smart start thing is that after running a packet sniffer on my computer i noticed that every few minutes it connects one of real.com's servers and uploads then downloads somthing.
8.0 Beta (Nov 21, 2000 - 10:52 PM)
Who wants to use a propiatary image format. Weve all seen what Unisis tried to do with the GIF format a few months ago. The web and HTML is an open standard, and if any image format becomes the next web standard image format, it will prob be another open image format such as PNG. Heres some more info on PNG. Youll notice this info is already on the W3C's site. http://www.w3.org/Graphics/PNG/ another plus is that IE5 and i beleve netscape 4+ already natively support this format.
8.0 Beta (Nov 21, 2000 - 10:45 PM)
So i guess everyone who wants to write freeware apps for windows will have to pay money out of their own pocket to MS or VeriSign for a certificate. Hopefully there will be an option to disable this in windows.
8.0 Beta (Nov 8, 2000 - 10:37 PM)
its called freedom of speech. if you dont like it dont read it.
8.0 Beta (Nov 8, 2000 - 10:32 PM)
umm, currently it takes next to no CPU time to decode MP3s, even on older CPUs such as my celeron 300a. so it would barely affect game play if they used MP3s as the sound. as for playing multiple MP3s at one time, that has absolutely nothing to do with the CPU. thats a software problem under windows 9x. if youve ever used windows 2000 you know you can open as many instances of winamp as you want, and play as many mp3s at the same time and hear them all playing over eachother. in win2000 you can even play a MPEG video file, and mp3, and a wav all at the same time and hear them all playing over eachother. means you can hear your windows sound effects, or other sound alerts while your listening to mp3s, watching an mpeg, or DVD. as for the sound effects such as ambience, reverb, etc id rather have my sound card such as a SBLive doing that instead of loading that onto the CPU.
8.0 Beta (Nov 7, 2000 - 2:41 PM)
Improved MP3 decoding? what kind of bull s*** is that? as it is WinAMP on my old Celeron 300A overclocked to 473MHz barely uses 1% of the CPU under Win 2000 to decode a 192 kbps MP3.