Skyscraper 2.0 Alpha 10

4.2 out of 5 stars 4.2 (21 votes)


Linux, Mac, Windows 7/8/10/Vista/XP / Open Source / 9,591 downloads

Skyscraper is a fully-featured, modular, 3D realtime building simulator, powered by the Scalable Building Simulator (SBS) engine. The main feature SBS provides is a very elaborate and realistic elevator simulator, but also simulates general building features such as walls, floors, stairs, shaftwork and more. Many more things are planned, including gaming support (single and network multiplayer), and a graphical building designer. Skyscraper is written in C++ and uses the OGRE graphics engine, Bullet for collisions and physics, Caelum for realistic sky, FMOD for sound, the wxWidgets GUI library, and is multiplatform. The current versions aim for a future 2.0 release.

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  • Latest Changes

    - -added support for revolving doors

    - -when in fire service phase 2 mode, only open phase 2's car doors on recall floor, not other cars

    - -added "PeakOff" action, and updated documentation

    - -reset mouse cursor when exiting to main menu

    - -FinishMove should turn on floor that the camera is active on, instead of the elevator's GotoFloor

    - -update naming of directional indicator meshes

Reviews of Skyscraper

  1. 3 out of 5 stars

    Reviewing 0.96 Beta (May 4, 2004)

    The textures have a very very low resolution. While they don't look as bad as Doom II (bad comparison, Doom II is the #1 game of all times), they do get extremely blurry when the 3d engine draws them. This goes for the ground, walls, floors, etc. Since this is a graphical simulation, graphics are very important. I'd rate 3.55, but can't ;)

  2. 3 out of 5 stars

    Reviewing 0.95b Beta (Mar 28, 2004)

    well well, maybe a good idea, but the graphics... i'd just like to hint even doom2 looked better :)

  3. 4 out of 5 stars

    Reviewing 0.95 Beta (Jan 31, 2004)

    it's a good concept. like the windows. bookmarked the page. like to see it grow. not sure if remote controlled planes would be a bad feature.

  4. 5 out of 5 stars

    Reviewing 0.93 Beta (Sep 4, 2003)

    Well I'll rate my own program, and clear up some questions people have had. First of all, the program is still in the main developmental stage (probably should still be in alpha) and is still lacking a lot of the proposed functionality. The graphics will eventually be greatly enhanced, but for now I'm trying to focus on getting the basic overall simulation working smoothly. Furniture objects will be added later, and many more extreme details. It will also be turned into a game once the code reaches maturity, and will feature network multiplayer deathmatch-like concepts. The building it simulates was designed by me a few years ago. So, don't expect this to be a full-scale application just yet - it's getting there :)

  5. 3 out of 5 stars

    Reviewing 0.93 Beta (Sep 4, 2003)

    Is there a link with the eleven september ?
    Nice 3d engine...
    im ok with the first review...but... i will not be generous as he were, 3 stars

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