Skyscraper is a fully-featured, modular, 3D realtime building simulation engine, including gaming support (single and network multiplayer). Everything possible is planned to be simulated, including elevators, stairs, interfloor areas, ductwork, and more, all in first-person 3D. The simulator core is called the Scalable Building Simulator, or SBS. Buildings are stored in scripted text files that are loaded and generated in realtime by the simulator. A graphical building designer application is planned to assist in creating building data files.
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- Clicking on shaft doors and elevator doors while holding down shift now causes them to manually open/close
- Manually opening shaft doors causes the related floor to turn on if user is in a shaft or an elevator
- Added new buildings
- Added support for multiple floor indicators per elevator
- Floors can now have floor indicators
- Added support for elevator floor beeps
Reviewing 0.96 Beta (May 4, 2004)
The textures have a very very low resolution. While they don't look as bad as Doom II (bad comparison, Doom II is the #1 game of all times), they do get extremely blurry when the 3d engine draws them. This goes for the ground, walls, floors, etc. Since this is a graphical simulation, graphics are very important. I'd rate 3.55, but can't ;)
Reviewing 0.95b Beta (Mar 28, 2004)
well well, maybe a good idea, but the graphics... i'd just like to hint even doom2 looked better :)
Reviewing 0.95 Beta (Jan 31, 2004)
it's a good concept. like the windows. bookmarked the page. like to see it grow. not sure if remote controlled planes would be a bad feature.
Reviewing 0.93 Beta (Sep 4, 2003)
Well I'll rate my own program, and clear up some questions people have had. First of all, the program is still in the main developmental stage (probably should still be in alpha) and is still lacking a lot of the proposed functionality. The graphics will eventually be greatly enhanced, but for now I'm trying to focus on getting the basic overall simulation working smoothly. Furniture objects will be added later, and many more extreme details. It will also be turned into a game once the code reaches maturity, and will feature network multiplayer deathmatch-like concepts. The building it simulates was designed by me a few years ago. So, don't expect this to be a full-scale application just yet - it's getting there :)
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