Jasper Dangle
United States of America
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0.92 (Mar 12, 2008)
Construct's strengths lie in two main areas: power, and ease of use. For the beginning game designer or hobbyist game maker interested in creating 2D games there really is no better choice out there. Construct makes it easy to begin creating hardware-accelerated, DirectX 9 driven games right away. It's event coding system is logical and easy to understand, but flexible enough to create complex interactions with all of your game objects. And for the advanced game developer there is integrated Python scripting.
There are also many built-in functions that allow the designer to get a jump-start on making specific types of games, such as a solid platform engine, vehicle movement, and even a 2D physics engine. Creating game art is as easy as using the built-in image editor or importing your own artwork into backgrounds or sprite animations.
Another great feature is the price... free. Not only is Construct a great tool for developing games, but it offers features that aren't even available with some of the more popular paid game-creation software. You'd be hard pressed to find a comparable product that has the same perks for less than a hundred dollars. I've tried a few similar programs - Game Maker, Multimedia Fusion 2, and Torque - and they don't stand up. While Torque has more power behind it, Construct is still superior in the ease of use department. MMF2 is over $150 and lacks scripting and modularity of code, and Game Maker just doesn't have the power.