Quake 4 Patch for Windows 1.4.1 Beta beta
Publisher's Description:
Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earth’s finest warriors is sent to take the battle to the Strogg home planet. You are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine. Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
Quake 4 has the following other editions available: Quake 4 for Windows, Quake 4 for Linux and Quake 4 Patch for Linux.
Latest Changes:
- New movemement code on angled surfaces (pm_slidevelocity and pm_powerslide)
- LG knockback 6->11, fire rate 0.05->0.04, damage 8->7, max cells 400->300, range 768->736
- LG & GL crosshair .dds files updated (with correct versions)
- Fixed player corpses warping to spawn locations
- Net_clientRepeaterDelay added for Q4TV
- RG starting ammo 5->7, ammo box 10->7, max ammo 25->35
- Fixed pixelization of all crosshairs, added 2 new ones
- Allow backslash in say text, \o/
- Spectators can now use teleporters
- Unprotected r_displayRefresh
- Removed health/armor adjustments from g_handicap; now affects players damage output only
- Model specfic sound code to allow unique sound sets be defined for each model
- Several OpenAL sound fixes
- Assume private networks are LAN servers; net_forceInternet can be used if they aren't
- Allow mods to alter engine level cvar flags
- Added si_fps 'Tickrate' to server browser hover info
- New lagometer code, increased performance and works with r_useSMP
- Force pro skins option added to Game Options GUI
- Unlocked g_gunX, g_gunY, g_gunZ cvars
- Added g_weaponFovEffect
- Gun position option added to Game Options GUI
- Fixed some item pickups not being viewable by Q4TV
- New size for megahealth simpleItem
- Pure check for Q4TV added
- Fixed NextWeap/PrevWeap when scrolling through several weapons at once
- Fixed broken firing animation for viewers
- Projectile explosions/impacts are always predicted correctly now; gives much better feedback to the player when lagged
- Fixed the need to toggle console before entering a password
- ShaderParm support added for model renders in GUIs (allows for mods to display brightskins dynamically in GUIs)
- Net_challengeLimit increased from 15 to 30 seconds to minimize timeouts during loading of an addonpak
- Free gameclient/bot slots for bots removed
- Net_clientPrediction archives
- Jump / crouch animation added for players crouched in midair
- Prevented DeadZone triggers from being called in other gameTypes, which caused memory corruption
- Added snaps to GUI sliders
- Added chat support for Q4TV
- Made use of smaller data types to decrease network traffic
- Increased limit of possible viewers for Q4TV
- Fixed missing respawn sound with g_simpleItems
- RecordNetDemo now works for Q4TV
- Fixed stuck hums
- Fixed issues with switching to addonpaks via the Admin GUI
- S_useDeferredSettings default changed to 0
- Clear new dict and save/restore serverInfo cvars when doing a reloadEngine for spawnServer
Screenshot:
Latest User Reviews:
| Reviewer: | the artist | Apr 9, 2007 |
| Version: | 1.4.1 Beta | |
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This piece of sh*t of game ruined the crap out of the Quake franchise, it's the most stupid, repetitive, linear, back-and-forth-all-of-the-time game i've ever PLAYED. YES, i've played and FINISHED it.
It is SO bad that patches have corrected ridiculous errors and added essenstial stuff & features up to this days, and shame still pushes developers to complete the game.
Shame on Raven & id software. Duh, and Carmack is such a videogame's personality...
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| Reviewer: | bugmenot | Apr 6, 2007 |
| Version: | 1.4.1 Beta | |
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P4 3.2 here, 2GB ram, 256MB GeForce 6800. Loads in about 10 seconds per level. This is not bad at all. The user below needs to upgrade his video card because the GeForce 4 is over 5 years old. I am surprised you can even play Quake 4 on that old thing ;-)
Game is awesome, gameplay is awesome. They actually put flashlights on the weapons (something the future people in doom have yet to discover). Great game. 5/5
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| Reviewer: | ajsaragosa1979 | Apr 5, 2007 |
| Version: | 1.4.1 Beta | |
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But how are load times? it's horrible here with a p4 2.7 1gb ram, geforce 4 ti 4200 128mb, 250gb ata 133 hd.
sure i could use a new vcard, possibly an sata 300 card with sata 300 hd lol.
actual game play isn't bad, at 1024x768, and everything else set to medium graphic settings.
just the loading the game, and each level is the killer.
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| Reviewer: | bigsexy022870 | Aug 1, 2006 |
| Version: | 1.3 | |
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Well to the guy with the 256mb of ram, god bless you. The resolution you play at must be small. I have a P4 2.53 with 1024mb ram and X800XT and it finally plays great. But i had to upgrade from 512mb ram and a 9700pro to do it. It was barely playable at 1024x768. And i couldn't have all the eye candy on. Now i have ALL the eyecandy on.
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| Reviewer: | djfreeki | Jul 10, 2006 |
| Version: | 1.2 | |
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to the guy with the celeron and the guy with the amd 1.8...
i have 2 systems that play this game perfectly and they are both older too here are the specs:
#1
-1.53Ghz AMD Athlon 1800+ (Overclocked to 1.8Ghz)
-1.25GB DDR 266 Ram
-128MB nVidia GeForce 4
-Windows XP Pro
#2
-1.4Ghz Duron (Overclocked to 1.7Ghz)
-256MB DDR 333 Ram (yes, only 256mb, and quake 4 still runs great)
-64MB nVidia GeForce 4 MX440
-Windows XP Pro
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