ZSNES for Windows 1.51
Publisher's Description:
ZSNES is a Super Nintedo emulator.
ZSNES has the following other editions available: ZSNES for Linux.
Latest Changes:
- Rejoice for finally having 224 lines and them being shown properly in all cases
- IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and others)
- Fixed bug with certain commandline parameters permanently overwriting config file settings
- Fixed bug with loading new ZMVs of a different version
- Loading ZMV with ROM mismatch prints a message
- Movie menu now has tabs and only shows proper options when available
- Slight improvement to the Custom Res functionality
- Keep4_3Ratio option now only shows when necessary
- PNG files now use extended height in extended height mode
- Pausing, rewinding, and fast fowarding are disabled during movie dumping
- You can now force a movie dump length shorter or longer than the actual ZMV length
- Fixes for MEncoder check; added LAME check
- Custom dumping with multiple passes implemented
- Fixed some bad memory reads in command-line parser. Thanks grinvader
- Now there's an option to switch to replay mode while recording movies when loading a state and vice versa
- Fixed a bunch of bugs with certain save selection techniques not working right
- Fixed gui font overwrite problem after fixing a cheat. The dots should be gone now
- You can now select the level of HQ filtering where applicable
- Many tweaks made to reduce GUI mem usage on all ports
- ZSNES now properly adheres to the command-line when Auto State Save/Load is used
- Quick exit key now adheres to Auto State Save/Load
- Inc/Dec Gamma toggles actually DO something. Gamma level is now definable in the config file
- Fixed bugs with playing back ZMVs of 2+ players at once
- Fix crash if you rewind farther than the game start in Kirby Super Star, Secret of Mana and some other games
- Fix crashing if using rewind in a movie before rewind slot is filled
- Readded the smoke effect
- Fixed the Winter Gold crash (but not the freeze)
- Fixed crash in Super Demo World and possibly certain other large games
- Fixed loading many old ZSTs
- Fixed some bugs with movies which load from power on with SRAM
- Fixed some issues with DSP-4 movies
- Added ability to have game-specific input. Main input is now stored in zinput.cfg
- Added option in Config->Options for Screenshot format
- Fix crash on creation of ZMV if save path does not exist
- Logo support for AVI dumping. Set the logo file in zmovie.cfg; it can be gzip'd if you want
- Pick state menu (default - F3) now has wraparound. Praise Pac-Man
- Config file cleanup for more understandability
- New Don't Save SRAM option
- More GUI cleanup and tweaking, also reorganization
- Removed the horrible-sounding Mono Surround Sound code
- Source cleanup
- Parsegen now allows one to define inside a PSR file to have it reject arrays from older config files
- Our assembly syntax shortener now is case-insensitive with new case-insensitive string class
- Archopt has updated flags, added GCC 4.2's -march=native support
- Parsegen now has atoui() which should fix reading very large values
- Ported more assembly to C
- Misc. bug fixes
- Updated and improved NTSC filter
- Added 1600x1200 S Full to Windows port for consistency. Fixed details of 1600x1200 S Win
- Fixed crash with HQ4x in windowed mode with Hi-Res Mode 7 on
Latest User Reviews:
| Reviewer: | Mirrebex | Dec 26, 2006 |
| Version: | 1.50 | |
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Best SNES emu ever indeed..
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| Reviewer: | Point Zero | Dec 26, 2006 |
| Version: | 1.50 | |
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Tried only Super Mario Kart and it didn't even work as it should. CRAP.
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| Reviewer: | Archlyric | Dec 26, 2006 |
| Version: | 1.50 | |
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Works Excellent as always! runs smoothly in vista as well. Best SNES emu ever!
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| Reviewer: | Skizelli | Dec 23, 2006 |
| Version: | 1.50 | |
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I've always been a fan of ZSNES over any other SNES emu, having used the original Snes9x even (I still remember the green GUI), but frankly the new kids that took over the project aren't of the same caliber as the original programmers. Never in my experience has ZSNES been so buggy. Games like Super Mario Kart, Pilot Wings and SMW2: Yoshi's Island, all games that used to work perfectly, now have problems. SMK runs like crap, PW has crackling noises during the sky diving stages and SMW2's 1-7 level has a jittery background. Just a few things I've noticed several builds ago. I'm sure there's more. Despite posts in their forum about these issues, none have been addressed yet. I know no software is perfect, especially emulators. But one of the key points of emulation is taking steps forward, not back. Hopefully the new guys will get things worked out. It's still my favorite SNES emu, but -1 for the step backward.
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| Reviewer: | bourgeoisdude | Dec 23, 2006 |
| Version: | 1.50 | |
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FINALLY! Fixed the bugs I wanted them to fix like two years ago! Now I can finally leave Snex9x in the dust and go ZSNES!
Question: Anyone tested this with Vista yet, just out of curiosity?
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| Released: | January 25, 2007 |
| Publisher: | zsKnight |
| Homepage: | ZSNES for Windows |
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| Downloads: | 16,437 |
| License: | Open Source |
| OS Support: | Windows 2000/2003/9x/XP |
| Rating: | 4.5/5 (56 votes)
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